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Old 12-16-2010, 01:35 PM   #14
Trachmyr
 
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Join Date: Nov 2008
Location: Florida
Default Re: [Spaceships] Choosing Combat Scale and Turn Length

Quote:
Originally Posted by lvk View Post
vicky_molokh,If your battleship has nothing better to do than to evade pesky fighter...
And if you have enough thrust (and fuel to waste) to get an acceleration bonus...
Then you can break from Hugging at will, I think.
With Attack Vector you don't match velocities with your target. You can't Rendezvous from Attack Vector, only from Engaged, that's why you should "pay" this 10+ margin "cost".
Question to you as to FAQ keeper: do I really need to have 10+ margin of victory or 10+ margin of success would suffice?
(As in SS: "if you succeeded dy 10+...")
also assuming the ship has working engines... this is why pirates in the age of sail targeted a ship's masts and sails first if they were planning to board. Boarding is pretty simple, target the rear hull to take out engines, against big ships that can't achieve a accel bonus, it is even easier.

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If you want the 10+ margin of success to be easier, allow it to be gained cummulatively over multiple turns against non-maneuvering ships.
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