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Old 12-15-2010, 03:07 PM   #4
lvk
 
Join Date: Jan 2009
Default Re: [Spaceships] Choosing Combat Scale and Turn Length

Here: http://forums.rpg-world.org/index.php?showtopic=16206
If you'll find it worthy, I can also translate it for this forum (with my Broken [1 point] Written English :) ).

Quote:
With cruise missiles being relevant but not the iwinbutton.
Fighters of SM+4 armed with beam weapons (a squadron of 10-20) being a serious threat to SM+9 craft (but usually insufficient without a mid-sized ship).
Mid-sized to large craft having time to manoeuvre, each trying to maintain optimum distance (missile cruisers trying to keep away, Skiffs trying to stay in LASER range etc.).
If your balance is bulid around use of weapons, then maybe a Range table is the first thing what you need to consider when choosing scale. If there is a difference for missile cruiser what range they should keep from "laser" warships, then a Scale should reflect this with inability to reach Neutral-situation target with most of commonly-used beam weapons.
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