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#16 | |
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Join Date: Mar 2006
Location: Iceland*
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Quote:
Nothing in the technique description for Armed Grapple suggests that it is meant to be used for takedowns, pins, shoving people around, shifting grip or anything else. It's for establishing a grapple using a weapon. The technique description notes you can follow it up with a choke, takedown, lock or other options; but it doesn't say that such options use other skills than usual. So regardless of what Armed Grapple defaults so, that doesn't help with what to use for an armed takedown. That is simply a technique that is not included in MA. Should one create a technique that defaults to Armed Grapple? Perhaps. Or one that defaults to weapon skill at some penalty? Perhaps again. But I'm more comfortable with simply using ordinary grappling skills at that point. After all, getting someone you have grappled to the ground is a matter of body positioning, balance, feel, shifting weight and a lot of other things that don't change whether or not you have a length of wood in your hands. I suppose I'd allow that, but as that is simply a +1 for anyone who can make an unmodified skill roll, whether that someone has skill 12, 15, 20 or 30, that's a pretty minor effect.
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| Tags |
| armed grapple, grappling, locks, martial arts |
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