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Old 12-14-2010, 03:42 PM   #2
Gef
 
Join Date: Sep 2004
Location: Yucca Valley, CA
Default Re: [MA] Weapon Questions: Hook, Two-Handed One-Handers

Yes, you need the technique for both skills, and yes it's expensive, but there's a work-around. Read the style perk "Weapon Adaptation" carefully, consider the implication of the Defensive Grip, and you will conclude that this is a legal use under the ruls as written:

Weapon Adaptation (One-Handed Weapon Skill => specific weapon in two-handed grip which could use corresponding Two-Handed Skill)

For instance,

Weapon Adaptation (Axe/Mace => Mace in 2-handed grip).

(Note that it should be MACE, for a pickhammer, a mace modified with a backspike & a topspike has sw+2/imp - yikes - in addition to sw+3/cr. thr+2/imp w/o becomiing unready, and thr/cut with a tip slash when cut is needed as with Diffuse opponents. At least as I understand the combo weapon rules, this grisly beast counts as a mace, not a pick.)

Of course, this also works for katanas, so you only need 1pt for the perk, instead of 16 to buy off the default penalty, if kenjutsu is your deal. Just remember it has to be Broadsword => Katana in wH grip, not 2H Sword => Katana in 1H grip.

GEF

PS: As a house rule, you might allow buying off the default penalty between skills as techniques on a per-weapon basis. This gets you a cost of 4, payable in increments, nicely situated between the extremes of 1 and 16 points. For more than 3 weapons, it becomes cost effective to pay for the more general skills.

Last edited by Gef; 12-14-2010 at 10:24 PM.
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