12-13-2010, 04:46 PM
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#11
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Forum Pervert (If you have to ask . . .)
Join Date: Feb 2005
Location: Somewhere high up.
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Re: [Spaceships] Armor Density
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Originally Posted by Anthony
Modules are based on both mass and volume -- the reason you can only fit X modules in a SM +Y hull is because of volume, not mass. The mass of the modules is handled by the change in performance.
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Quote:
Originally Posted by Anthony
Nah, spaceships is just X=20.
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No, that's not true. Each system is 5% of the ships total mass. It abstracts volume.
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Originally Posted by GURPS Spaceships, pg 5
Spacecraft hulls are divided into three sections: the front hull, the central hull, and the rear hull. Each represents one-third of the spacecraft’s total mass (not volume). This need not be taken too literally: the actual shape may be more complex, e.g., “the front hull section” could include forward- facing parts of the vessel that are actually part of multiple different subhulls, pods, or wings.
The front, center, and rear hulls each contain six hull systems numbered [1] to [6]. In addition, two of the three hull sections contain deep- buried systems designated [core]. Each system is a major component. The numbers are used for hit location rolls (see p. 61), while the core systems are similar to the vitals location of a human. Each spacecraft has 20 systems, each 5% of the total mass.
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Emphasis from book.
Last edited by Mark Skarr; 12-13-2010 at 05:39 PM.
Reason: Had the wrong quote
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