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Old 12-12-2010, 09:57 PM   #5
PK
 
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Default Re: [Spaceships] Armor Density

Quote:
Originally Posted by Anthony View Post
An even easier method: just have armor not take up any component space at all (i.e. you can have 20 modules, plus armor); instead, if you have more than 20 total modules in a ship, multiply acceleration, delta-V, and jump capability by 20/(# of modules).
That doesn't make sense, as modules are based on mass, not volume. Armor definitely takes up mass. Using your suggestion, cargo bays would be free, not armor.
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