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#11 | ||
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Then why are vegetarians/herbivores a bigger deal?
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#12 | ||
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Join Date: Aug 2007
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Space only mentions Restricted Diet with regards to specialised gatherers, not even gathers in general let alone all herbivores. The only instance I can find of Restricted Diet(Herbivore) is the stallion in DF5, and the Basic Set horses don't have it. In short there just aren't enough examples of living creatures with restricted diet to make it seem worthwhile. Perhaps start another, more general, topic on this?
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EDIT: Or maybe just a multitasking talent, built along similar lines to the jack-of-trades one built for DF. Quote:
Last edited by Dinadon; 12-12-2010 at 08:49 AM. |
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#13 | ||||
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Hmm. Quote:
The only way I can interpret that doesn't seem to make much sense. Could you elaborate? |
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#14 | ||
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Join Date: Aug 2007
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#15 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Don't know about arrow keys and WASD, but I clearly remember driving a car in Terminator: Future Shock. The arrows were for driving, while the mouse was for controlling the weapon, which acted pretty much like an instant-response tank turret. At first it was confused, me being used to turn with the mouse and strafe with the keys. Now I turned the car with the keys, and turned the independent turret with the mouse. I think there's a mission or two in Half Life with similar controls. In some ways this is easier than shooting while somebody ELSE does the steering. Then there's the issue of how piloting using Command Task results in a lower penalty when combined with another Command Task. IOW, I'm not sure.
Ah, pulling as in 'pick-up lines'. Awesome idea. That actually makes the Ur-Quan somewhat predisposed towards natural selection of geeks in favor of jocks. :) |
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#16 |
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Join Date: Dec 2007
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#17 |
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Join Date: Dec 2009
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Re Restricted Diet, I usually figure being an obligate carnivore, gatherer, or grazer is worth -10, and apply Substitution for non-obligate cases.
However, I usually use multispecies cultures, so it affects the ability for PCs to swap rations, and can complicate using Survival to live off the land. When monospecies cultures are the norm, it's probably entirely out, leaving Increased Life Support if anything.
__________________
If you must feed the troll, take it to PMs. "If it can't be turned off, it's not a feature." - Heuer's Razor Waiting For: Vehicle Design System
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#18 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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They're all rich between the first two Doctrinal Wars. I also don't think eating vegetarian in our society is all that difficult. Compare to doing that among Eskimo or the like.
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#19 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Grazers should probably not get restricted diet as it's very common. Though they should get slow eater from the sheer volume needed. |
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#20 | |
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Join Date: Feb 2010
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If the Ur-Quan are modelled after those things, they'll have one set of limbs on front for grabbing prey and another set in the back for clinging to whatever they use as base, probably tree trunks or branches. As they are much bigger than those caterpillars, they are likely to just hang upside down most of the time, and that is indeed what they seem to be doing in every official picture of them there is. Probably the most natural posture for them. SC1 manual says that the Dreadnoughts have roped ceilings for clinging on. Brachiator would seem to be minimum. Clinging with some sort of minor limitation would seem appropriate. Super Climbing probably not. I don't think they move fast even on the ground. Good Basic Speed, probably. Good Move, probably not. |
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| aliens, space, star control, ur-quan |
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