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#51 | |
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Join Date: Jul 2007
Location: Ann Arbor, MI
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Some weapons are also easier to handle safely than others. People are a lot less likely to make a bad mistake with a long weapon than a handgun, for instance, because it's a lot easier to turn a handgun and point it in a bad direction. Although the only time my grandfather (a police officer and one of the best and safest shooters I have known) was shot was with his own .22 rifle while crossing a fence. The doctor was not sympathetic and used the cotton swab he cleaned the wound with much like a ram-rod.
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#52 |
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Join Date: Feb 2009
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The majority of people probably do use guns by default, but I dont see any reason they cant have at least some chance of not shooting themselves or doing other stupid things if theyve at least had some vague training
I mean, a few trips to the range and suffering through a hunters education course is not going to impart a point in guns, but should for someone who pays attention to such things avoid stupid mistakes http://www.tpwd.state.tx.us/publicat...ter_education/ Shows hunting related accidents yearly before and after the law for mandatory education . . . . the education isnt enough to get gun skill, but apparently enough to reduce accidents How should this be modeled? |
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#53 |
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Join Date: Jul 2007
Location: Ann Arbor, MI
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Most people don't know these rules unless they're accustomed to handling guns. They may get the first point. They won't grasp the implications of the other points sufficiently to handle the weapon safely, other than to not handle it at all. As I've mentioned previously, safe handling requires building the habit as much as knowledge.
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Online Campaign Planning |
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#54 | |
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Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Knowing and doing aren't necessarilly the same thing, of course. Lots of people to know better. Last edited by combatmedic; 12-06-2010 at 10:41 PM. |
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#55 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Isn't Common Sense an explicitly Metagame advantage, though? It's supposed to prevent the player from having his character do something mind-bogglingly idiotic.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#56 | |
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Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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#57 | |
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Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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Does it need to be modelled? I'm serious. I mean, do we have GURPS skills for looking both ways before your cross the street, cleaning your body in order to to stay healthy and smell nice, tying your shoes, or changing the batteries in your smoke alarm as needed? Some things are simply common sense or common knowledge and are not complex, deep, or broad enough to be skills in game terms. |
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#58 | |
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Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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What I know about guns is that when you pull the trigger magic happens and a bullet comes flying at speed from the end with a hole in it. *It expired many many years ago and since he didn't have a firearm he didn't renew it. |
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#59 | |
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Join Date: Aug 2005
Location: Portland, Oregon
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Quote:
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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#60 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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See, everyone knows this. Very few people handle guns like they know it. It's better to handle guns like the magic death wands TV and action movies represent them as, yet STILL people with little experience handling firearms pay almost no attention to where precisely the end that the bullet comes out is pointing.
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| Tags |
| guns, perks |
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