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#31 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Firstly, very few real life shooters can justify 8 points (1600 hours of instruction, or 6400 of OJT). Secondly this is easily the result of a critical failure.
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#32 | |
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Join Date: Oct 2004
Location: Berlin, Germany
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Quote:
1. Basic gun safety rules are part of Guns. Knowledge of the skill implies that you know how to safely handle the things, but of course you can still make mistakes. 2. SOP (Gun Safety Fanatic) means you go above and beyond, always making sure you adhere to the rules, effectively preventing you from making mistakes. 3. Pants Positive Safety (which is of course cinematic) means you habitually break the rules but don't get penalised for it. My main concern is that there is no 0. SOP (Gun Safety Rules). Unless you have this, you don't know the safety rules and often make mistakes that get you or other people hurt. There are two game-immanent reasons for this: One, this really is part of Guns skill, and most examples of people breaking the rules is because they don't have the skill (default), they roll bad, or they have some relevant disadvantage. Two, if there really were such a perk, then the majority of shooters, certainly those that people like to play as PCs (ie, good shooters with sound tactics etc), would be required to have this perk, which means they'd have one less point for other stuff, especially other perks that are actually useful. Cheers HANS
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I blog at Shooting Dice. |
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#33 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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GURPS broadly assumes that any skill in which you have points was studied – at school, under a master, or at least from good books – rather than learned through trial and error. For instance, anbody with Chemistry has basic chemical safety, anybody with Driving has his license and passed the safety exam, and anybody with Guns has taken and passed a safety course. Nobody needs a perk except when he can do something that he knows better than to do without having to suffer the consequences of that action (e.g., Pants-Positive Safety).
Not knowing about basic safety for a skill is a quirk. I would say that the net effect of this quirk is that you roll at default for safety checks. Thus, a trial-and-error driver with such a quirk might have DX 12, IQ 10, and Driving-13, but roll at IQ-5 (5 or less!) if the GM wants to see whether he did something dumb, like leave his car stopped in neutral on a hill without the parking break on. Likewise, a trial-and-error shooter might have DX 12, IQ, 10, and Guns-13, but roll at IQ-4 (6 or less) to avoid idiocy like walking patrol with a round in the chamber, the hammer cocked, and a finger on the trigger. When a science or a piece of technology is first developed, just about everybody might have this problem! I suspect that most pilots in the Wright era had it for Piloting, for instance. And yeah, I consider it absolutely legit to let a character get Guns "for free" by taking Guns (E) DX [1] and "Guns accident waiting to happen" [-1]. He fires guns at DX in combat, but rolls DX-4 or IQ-4 most of the rest of the time to avoid shooting himself or his allies. Of course, the GM should only allow this if he plans to enforce the rules for safe firearms handling, and the GM is well within his rights to be aggressive about asking for safety checks from anybody who gets points for such a quirk.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#34 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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#35 |
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Join Date: Jun 2008
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Kromm (as always) makes a lot of sense.
I can't help but wonder, though... given two people who've never held a firearm before, if one of them has received the safety lecture and comprehends the Rules enough to make a valid attempt at being safe even if he can't necessarily recite them from memory doesn't he stand an improved chance of not shooting his own balls off versus the other guy? |
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#36 | |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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#37 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I was a vehicle commander on a ride along mission with some Army dudes (from a supposedly "elite" unit that I shall not name) that were the advanced party for the unit that was Relief-In-Place-ing us. When we returned to base, crossed the wire, and had to Unload/Show Clear, an Army Captain proceeded to clear his pistol by putting the barrel against his chest SAPI plate and racking the slide!
Last edited by sir_pudding; 12-06-2010 at 07:38 PM. |
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#38 | |
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Join Date: Oct 2008
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Quote:
BTW, I am very glad that my local Wal-Mart no longer carries firearms. I'm convinced that the salescritter I dealt with did not merely lack the Guns skill, but had Incompetence: Guns. He kept waving the gun he was showing us around in a potentially hazardous manner even after we pointed out what he was doing wrong. |
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#39 | |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Sometimes I really do wonder whether Marines are the only people to be trained specifically to do what they're friggen' told instead of acting like Billy Bad***. |
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#40 |
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Banned
Join Date: Oct 2006
Location: a crooked, creaky manse built on a blasted heath
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