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#36 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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I'm intending to adjust production speeds so that new ships aren't made trivially fast, yet their construction and repair is reasonable on the campaign scale (say, couple months). I'm currently trying to construct SC2 ships using SS rules as close to the spirit of the original as possible, and expecting to put them between SM+6 and SM+10 or 12. Flagship probably larger, and fighters SM+4.
I'm intending the PCs to take positions of moderate to high rank. Some prime roles I'm thinking of (with a hope to make different players take different roles): CAG (for the Ur-Quan fighter squadron, preferably an Ur-Quan too) Chief of scientific research and/or engineering (may or may not be a single person) Diplomatic representatives (no more than one per race) Flagship XO and/or other ship captain. Landing party and/or infantry commander of some sort. Comments? Suggestions? Last edited by vicky_molokh; 12-05-2010 at 07:01 PM. |
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| Tags |
| nomad fleet, self-sufficiency, space, spaceships |
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