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Old 12-05-2010, 03:38 PM   #17
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: Gun Safety Rules

Quote:
Originally Posted by sir_pudding View Post
I think what Doug is saying that a perk will get you immunity to negligent discharges even if you roll a critical failure.
I think that would be reasonable, as long as it's phrased to make it clear why it's worth the point. This needs justification to be given an extra cost, after all. Bundling in some minor, related benefits would help. Something like this might work:
SOP (Gun Safety Fanatic)

You never stop thinking about firearm accidents. You always know where your barrel is pointing, you never let the hammer slip, you're especially mindful not to snag your trigger on clothing, etc. In game, no firearm you're using will ever discharge accidentally, even on a critical failure. As you've specifically practiced how to quickly and safely lower a hammer and thumb a safety, you may do either as a free action, no roll required; see Conditions of Readiness (Tactical Shooting, p. 8) for more.
The last bit overlaps with Lightning Fingers, but it also follows logically from the first bit. That is, the consequence of dropping a hammer too quickly is an accidental discharge -- so if you're immune to that, your character should be able to drop the hammer as fast as he likes! (PS: This paragraph will make a lot more sense once y'all have read Tactical Shooting, sorry!)
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