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Old 12-05-2010, 02:52 PM   #1
sir_pudding
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Default Re: Gun Safety Rules

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Originally Posted by HANS View Post
I would never require a perk for this. The gun safety rules are the most basic, most simple measures you adhere to when employing a dangerous tool like a firearm. Really, that's like "Don't touch the flame." I know very well that people still manage to hurt others and themselves in clear violation of the rules -- but people also manage to burn themselves, fall down the stairs, and do any number of other stupid things.
I think what Doug is saying that a perk will get you immunity to negligent discharges even if you roll a critical failure.
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Old 12-05-2010, 03:38 PM   #2
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Default Re: Gun Safety Rules

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Originally Posted by sir_pudding View Post
I think what Doug is saying that a perk will get you immunity to negligent discharges even if you roll a critical failure.
I think that would be reasonable, as long as it's phrased to make it clear why it's worth the point. This needs justification to be given an extra cost, after all. Bundling in some minor, related benefits would help. Something like this might work:
SOP (Gun Safety Fanatic)

You never stop thinking about firearm accidents. You always know where your barrel is pointing, you never let the hammer slip, you're especially mindful not to snag your trigger on clothing, etc. In game, no firearm you're using will ever discharge accidentally, even on a critical failure. As you've specifically practiced how to quickly and safely lower a hammer and thumb a safety, you may do either as a free action, no roll required; see Conditions of Readiness (Tactical Shooting, p. 8) for more.
The last bit overlaps with Lightning Fingers, but it also follows logically from the first bit. That is, the consequence of dropping a hammer too quickly is an accidental discharge -- so if you're immune to that, your character should be able to drop the hammer as fast as he likes! (PS: This paragraph will make a lot more sense once y'all have read Tactical Shooting, sorry!)
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Old 12-05-2010, 03:54 PM   #3
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Default Re: Gun Safety Rules

Excellent. I'll just add that haranguing everybody else about gun safety can easily lead to an Odious Personal Habit.
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Old 12-05-2010, 07:08 PM   #4
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Default Re: Gun Safety Rules

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Originally Posted by Asta Kask View Post
Excellent. I'll just add that haranguing everybody else about gun safety can easily lead to an Odious Personal Habit.
Meh, if everyone else is being safe, yes.

Being anal retentive about safety around other people that are usually safe, with one or more people being lackadaisical is not going to annoy the serious shooters.

I took away one of my Marine's rounds for the duration of the war because he was wandering around with a round in the chamber when he wasn't supposed to be. No one thought I was out of line.
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Old 12-06-2010, 03:08 PM   #5
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Default Re: Gun Safety Rules

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Originally Posted by Rev. Pee Kitty View Post
I think that would be reasonable, as long as it's phrased to make it clear why it's worth the point. This needs justification to be given an extra cost, after all. Bundling in some minor, related benefits would help. Something like this might work:
SOP (Gun Safety Fanatic)

You never stop thinking about firearm accidents. You always know where your barrel is pointing, you never let the hammer slip, you're especially mindful not to snag your trigger on clothing, etc. In game, no firearm you're using will ever discharge accidentally, even on a critical failure. As you've specifically practiced how to quickly and safely lower a hammer and thumb a safety, you may do either as a free action, no roll required; see Conditions of Readiness (Tactical Shooting, p. 8) for more.
The last bit overlaps with Lightning Fingers, but it also follows logically from the first bit. That is, the consequence of dropping a hammer too quickly is an accidental discharge -- so if you're immune to that, your character should be able to drop the hammer as fast as he likes! (PS: This paragraph will make a lot more sense once y'all have read Tactical Shooting, sorry!)
Not sure that'd be enough to make it a desirable perk, perhaps add in, +1 Reaction from other shooters who appreciate your extra care and never being flagged by you.
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Old 12-06-2010, 05:09 PM   #6
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Default Re: Gun Safety Rules

Kromm (as always) makes a lot of sense.

I can't help but wonder, though... given two people who've never held a firearm before, if one of them has received the safety lecture and comprehends the Rules enough to make a valid attempt at being safe even if he can't necessarily recite them from memory doesn't he stand an improved chance of not shooting his own balls off versus the other guy?
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Old 12-06-2010, 05:12 PM   #7
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Default Re: Gun Safety Rules

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Originally Posted by Ketsuban View Post
Kromm (as always) makes a lot of sense.

I can't help but wonder, though... given two people who've never held a firearm before, if one of them has received the safety lecture and comprehends the Rules enough to make a valid attempt at being safe even if he can't necessarily recite them from memory doesn't he stand an improved chance of not shooting his own balls off versus the other guy?
Meh, it takes practice handling guns. "Don't shoot your balls off" is not really instructions most people need to be given, yet some people still manage to do it.
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Old 12-06-2010, 06:22 PM   #8
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Default Re: Gun Safety Rules

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Originally Posted by Crakkerjakk View Post
Meh, it takes practice handling guns. "Don't shoot your balls off" is not really instructions most people need to be given, yet some people still manage to do it.
I was a vehicle commander on a ride along mission with some Army dudes (from a supposedly "elite" unit that I shall not name) that were the advanced party for the unit that was Relief-In-Place-ing us. When we returned to base, crossed the wire, and had to Unload/Show Clear, an Army Captain proceeded to clear his pistol by putting the barrel against his chest SAPI plate and racking the slide!

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Old 12-06-2010, 06:46 PM   #9
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Default Re: Gun Safety Rules

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Originally Posted by sir_pudding View Post
I was a vehicle commander on a ride along mission with some Army dudes (from a supposedly "elite" unit that I shall not name) that were the advanced party for the unit that was Relief-In-Place-ing us. When we returned to base, crossed the wire, and had to Unload/Show Clear, an Army Captain proceeded to clear his pistol by putting the barrel against his chestplate and racking the slide!
He what? I've never fired a gun in my life and I know better than that. Then again, there's overlap between gun safety rules and archery safety rules, and I've pretty much internalized the latter. I've also had a gun safety (well, hunting safety) course.

BTW, I am very glad that my local Wal-Mart no longer carries firearms. I'm convinced that the salescritter I dealt with did not merely lack the Guns skill, but had Incompetence: Guns. He kept waving the gun he was showing us around in a potentially hazardous manner even after we pointed out what he was doing wrong.
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Old 12-06-2010, 08:56 PM   #10
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Default Re: Gun Safety Rules

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Originally Posted by sir_pudding View Post
I was a vehicle commander on a ride along mission with some Army dudes (from a supposedly "elite" unit that I shall not name) that were the advanced party for the unit that was Relief-In-Place-ing us. When we returned to base, crossed the wire, and had to Unload/Show Clear, an Army Captain proceeded to clear his pistol by putting the barrel against his chest SAPI plate and racking the slide!
I met a lot of people in supposedly elite Army units that behaved in manners that blew my friggen' mind.

Sometimes I really do wonder whether Marines are the only people to be trained specifically to do what they're friggen' told instead of acting like Billy Bad***.
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