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Old 12-04-2010, 04:28 PM   #11
SuedodeuS
 
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Default Re: Gun Safety Rules

I'd say someone could learn how to shoot without being familiar with safety rules, and someone could just outright ignore some (or all) of them. The grand total of 1 time* I've actually fired a weapon, I noticed the other people - including a guy who had previously been in the military - tended to ignore the "finger off the trigger" bit (although they did keep the others in mind), despite them being better shots than me (so they probably weren't working off default).

Maybe call it a Quirk: Doesn't Follow Gun Safety, with the effect that you have an increased chance of accidental discharge. The Perk version (SOP: Gun Safety) would mean you essentially never have an accidental discharge.

*OK, technically I shot a crappy .22 that couldn't hit the broadside of a barn once when I was somewhere around 12 years old. I don't really count that, though.
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Old 12-04-2010, 05:40 PM   #12
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Default Re: Gun Safety Rules

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Originally Posted by sir_pudding View Post
Military personnel have negligent discharges all the time. Learning rules doesn't prevent 100% of accidents. You could have a shooters make an IQ-based Guns roll daily or weekly or somesuch, failure means a safety violation, critical failure is a negligent discharge. Laziness, Absent-Minded, and so on ought to penalize the roll as well as sleep deprivation and so on.
I knew a Marine who rested the muzzle of his M4 on his boot while he did a function check. And he forgot to take the mag out before doing so. Idiot.
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Old 12-05-2010, 02:41 AM   #13
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Default Re: Gun Safety Rules

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Originally Posted by SuedodeuS View Post
Maybe call it a Quirk: Doesn't Follow Gun Safety, with the effect that you have an increased chance of accidental discharge.
ITYM "Incompetence: Guns"

Pretty much a non-starter as far as adventurers are concerned, but there are plenty of people who have it in real life.
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Old 12-05-2010, 09:17 AM   #14
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Default Re: Gun Safety Rules

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Originally Posted by rosignol View Post
ITYM "Incompetence: Guns"

Pretty much a non-starter as far as adventurers are concerned, but there are plenty of people who have it in real life.
But no-one who is at all a good shot has it in real life. Whereas there's no actual incompatibility between being able to shoot well and being utterly negligent of firearm safety. Which was the entire point.
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Old 12-05-2010, 09:51 AM   #15
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Default Re: Gun Safety Rules

A compromise? Knowledge of the Rules are part of the Guns skill. Being able to say to the GM at any time "No, because I follow the Rules" and smirk, and get away with it, requires a Perk.
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Old 12-05-2010, 10:11 AM   #16
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Default Re: Gun Safety Rules

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Originally Posted by Asta Kask View Post
A compromise? Knowledge of the Rules are part of the Guns skill. Being able to say to the GM at any time "No, because I follow the Rules" and smirk, and get away with it, requires a Perk.
It seems expensive to add something like that. As someone else said, easier to just consider it part of the Guns skill and most failures to be the results of disadvantages like Laziness, Absent-Mindedness, etc or a side effect of blown Will rolls (like a fright check).
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Old 12-05-2010, 10:22 AM   #17
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Default Re: Gun Safety Rules

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Originally Posted by copeab View Post
It seems expensive to add something like that. As someone else said, easier to just consider it part of the Guns skill and most failures to be the results of disadvantages like Laziness, Absent-Mindedness, etc or a side effect of blown Will rolls (like a fright check).
I would say that most failures result from the IQ-based guns role being penalized by intoxication. Take a look at how many gun-accidents involve alcohol.

That said, I can see no reason to ban a Standard Operating Procedure perk for proper gun safety.
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Old 12-05-2010, 10:51 AM   #18
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Default Re: Gun Safety Rules

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Originally Posted by Asta Kask View Post
A compromise? Knowledge of the Rules are part of the Guns skill. Being able to say to the GM at any time "No, because I follow the Rules" and smirk, and get away with it, requires a Perk.
I believe "Pants Positive Safety, " which pretty much allows some pretty egregious behavior violating these rules, is a Gun Fu perk. SOP Gun Safety Fanatic seems perfectly acceptable to me, and between High Tech, Gun Fu, and the forthcoming Tactical Shooting, what that means for the characters (when you need a Ready action, when you need a DX or IQ based Guns roll to go from not violating rules to ready to shoot) should be pretty clear.
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Old 12-05-2010, 12:39 PM   #19
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Default Re: Gun Safety Rules

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Originally Posted by aesir23 View Post
I would say that most failures result from the IQ-based guns role being penalized by intoxication. Take a look at how many gun-accidents involve alcohol.
Do you know of any stats on what percentage of shootings are under the influence of alcohol? I've been trying to find them and had no luck.
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Old 12-05-2010, 12:51 PM   #20
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Default Re: Gun Safety Rules

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I believe "Pants Positive Safety, " which pretty much allows some pretty egregious behavior violating these rules, is a Gun Fu perk. SOP Gun Safety Fanatic seems perfectly acceptable to me, and between High Tech, Gun Fu, and the forthcoming Tactical Shooting, what that means for the characters (when you need a Ready action, when you need a DX or IQ based Guns roll to go from not violating rules to ready to shoot) should be pretty clear.
I would never require a perk for this. The gun safety rules are the most basic, most simple measures you adhere to when employing a dangerous tool like a firearm. Really, that's like "Don't touch the flame." I know very well that people still manage to hurt others and themselves in clear violation of the rules -- but people also manage to burn themselves, fall down the stairs, and do any number of other stupid things.

Making this a perk results in perk inflation, especially in light of books like Tactical Shooting, which feature so many other perks with real utility. I can see no good coming out of characters being charged points for nuisance stuff like this when they can get, for the same point, a Concealed Carry Permit, proficiency in complicated Battle Drills, or access to cheaper gear -- or, indeed, a SOP that actually helps them survive.

This is a part of Guns skill. In fact, I write in Tactical Shooting that safe operation of the gun is part of Guns skill.

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