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#11 |
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Join Date: Sep 2008
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I'd say someone could learn how to shoot without being familiar with safety rules, and someone could just outright ignore some (or all) of them. The grand total of 1 time* I've actually fired a weapon, I noticed the other people - including a guy who had previously been in the military - tended to ignore the "finger off the trigger" bit (although they did keep the others in mind), despite them being better shots than me (so they probably weren't working off default).
Maybe call it a Quirk: Doesn't Follow Gun Safety, with the effect that you have an increased chance of accidental discharge. The Perk version (SOP: Gun Safety) would mean you essentially never have an accidental discharge. *OK, technically I shot a crappy .22 that couldn't hit the broadside of a barn once when I was somewhere around 12 years old. I don't really count that, though.
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. |
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#12 | |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Quote:
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#13 | |
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Join Date: Sep 2006
Location: Seattle, Washington, USA
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Quote:
Pretty much a non-starter as far as adventurers are concerned, but there are plenty of people who have it in real life.
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“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
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#14 |
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Join Date: Jul 2008
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But no-one who is at all a good shot has it in real life. Whereas there's no actual incompatibility between being able to shoot well and being utterly negligent of firearm safety. Which was the entire point.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#15 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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A compromise? Knowledge of the Rules are part of the Guns skill. Being able to say to the GM at any time "No, because I follow the Rules" and smirk, and get away with it, requires a Perk.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#16 |
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Join Date: Mar 2005
Location: near Houston
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It seems expensive to add something like that. As someone else said, easier to just consider it part of the Guns skill and most failures to be the results of disadvantages like Laziness, Absent-Mindedness, etc or a side effect of blown Will rolls (like a fright check).
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A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
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#17 | |
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Join Date: Oct 2007
Location: Vermont
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That said, I can see no reason to ban a Standard Operating Procedure perk for proper gun safety.
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My ongoing thread of GURPS versions of DC Comics characters. |
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#18 |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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I believe "Pants Positive Safety, " which pretty much allows some pretty egregious behavior violating these rules, is a Gun Fu perk. SOP Gun Safety Fanatic seems perfectly acceptable to me, and between High Tech, Gun Fu, and the forthcoming Tactical Shooting, what that means for the characters (when you need a Ready action, when you need a DX or IQ based Guns roll to go from not violating rules to ready to shoot) should be pretty clear.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#19 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Do you know of any stats on what percentage of shootings are under the influence of alcohol? I've been trying to find them and had no luck.
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#20 | |
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Join Date: Oct 2004
Location: Berlin, Germany
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Making this a perk results in perk inflation, especially in light of books like Tactical Shooting, which feature so many other perks with real utility. I can see no good coming out of characters being charged points for nuisance stuff like this when they can get, for the same point, a Concealed Carry Permit, proficiency in complicated Battle Drills, or access to cheaper gear -- or, indeed, a SOP that actually helps them survive. This is a part of Guns skill. In fact, I write in Tactical Shooting that safe operation of the gun is part of Guns skill. Cheers HANS
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I blog at Shooting Dice. |
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| Tags |
| guns, perks |
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