Quote:
Originally Posted by sir_pudding
I'm not sure what you mean, it says:
This certainly includes attacking with the off-hand.
Furthermore:
|
My bad didn't turn the page.
Quote:
Originally Posted by sir_pudding
On Alert (Power Ups 2 page 15)
A dog can be an ally or a dependent. If you want to have a super loyal super smart super violent attack dog/magical familiar in my games you'd best pay points for it. However since we were talking about perks, I was specifically thinking of Pet (Power Ups 2 page 18).
What skill is that? I was talking about Illumination(Power Ups 2 page 10).
Only if you earned 5 cp in one session and used both those skills significantly.
|
On Alert: excellent perk (no skill roll), but if I tell the GM my character packs a bag and puts by the door before he goes to sleep. do I have to pay a point.
Pet: excellent perk (no skill roll, can affect reaction rolls), if you don't get benefits, or penalties (don't spend or get points) a dog is just a dog.
Illumination: Excellent perk, (no skill roll)
I think Perks are a Great idea, my concern is using perks as means to manipulate skill rolls without paying to raise the skill level.
Note: no perk should provide a wealth, social standing, or combat bonus. p. B100.