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Old 12-04-2010, 02:04 PM   #1
Anders
 
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Default Gun Safety Rules

Like those found here.

Would they be part of the Guns skill or would they be an SOP Perk (Power-Ups 2 p.15)?
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Old 12-04-2010, 02:23 PM   #2
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Default Re: Gun Safety Rules

Quote:
Originally Posted by Asta Kask View Post
Like those found here.

Would they be part of the Guns skill or would they be an SOP Perk (Power-Ups 2 p.15)?
Guns skill. Something very similar to those rules are included at the front of firearm instruction manuals sold in the US, along with state-specific warnings, and most firearm instructors will give a brief lecture summarizing those points before letting a new shooter touch a firearm.
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Old 12-04-2010, 02:26 PM   #3
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Default Re: Gun Safety Rules

OTOH, if you learn your skill from your time as a drug dealer, you will presumably not learn them. I'm leaning towards SOP myself, but I wanted to ask the hivemind.
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Old 12-04-2010, 02:30 PM   #4
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Default Re: Gun Safety Rules

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Originally Posted by Asta Kask View Post
OTOH, if you learn your skill from your time as a drug dealer, you will presumably not learn them. I'm leaning towards SOP myself, but I wanted to ask the hivemind.
Definitely Guns. People who "learn" shooting as drug dealers almost invariably shoot at default skill.

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Old 12-04-2010, 02:56 PM   #5
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Default Re: Gun Safety Rules

Treat, never, keep, keep.

Definitely part of the Guns skill.
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Old 12-04-2010, 03:09 PM   #6
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Default Re: Gun Safety Rules

Would we have all the accidents if it was part of Guns skill?
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Old 12-04-2010, 03:16 PM   #7
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Default Re: Gun Safety Rules

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Originally Posted by Asta Kask View Post
Would we have all the accidents if it was part of Guns skill?
As Hans suggested upthread, it's pretty likely that the people having accidents don't have points in Guns, they're rolling against a default.
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Old 12-04-2010, 03:17 PM   #8
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Default Re: Gun Safety Rules

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Originally Posted by Asta Kask View Post
Would we have all the accidents if it was part of Guns skill?
Military personnel have negligent discharges all the time. Learning rules doesn't prevent 100% of accidents. You could have a shooters make an IQ-based Guns roll daily or weekly or somesuch, failure means a safety violation, critical failure is a negligent discharge. Laziness, Absent-Minded, and so on ought to penalize the roll as well as sleep deprivation and so on.
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Old 12-04-2010, 03:26 PM   #9
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Default Re: Gun Safety Rules

I'd probably just incorporate it into their Job roll. The consensus seems to be that it's part of Guns skill.
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Old 12-04-2010, 04:12 PM   #10
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Default Re: Gun Safety Rules

Quote:
Originally Posted by Asta Kask View Post
Would we have all the accidents if it was part of Guns skill?
Sure we would.

The vast majority of accidents are either:

1. Critical failures from someone rolling against Guns, or
2. Someone using Guns at default

And many, many, many criminals use Guns at default. Just from a game mechanic perspective, how many criminals do you know that get 200+ hours of practice with guns? Let's say that a typical criminal gets in a gunfight every month (which is actually ridiculously frequent; in reality, it might happen twice a year, even to an inner-city drug dealer). The average gun fight lasts a lot less than a minute, but let's pretend it's a full minute to be even more generous. That still means that it would take said criminal 1,000 years to acquire a single point of Guns. :)

In real life, people with Guns skill have trained in it. They spend several hours at a time on a range, and go back week after week; and if they really care, they work under the tutelage of a trained instructor. Or they grew up with hunting parents, who taught them how to use a gun at a young age, and have been shooting for a few decades. Either way, we're talking about a combination of regular use, long hours of use at a time, and actual training.
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