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#1 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Like those found here.
Would they be part of the Guns skill or would they be an SOP Perk (Power-Ups 2 p.15)?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#2 | |
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Join Date: Sep 2006
Location: Seattle, Washington, USA
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Quote:
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“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
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#3 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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OTOH, if you learn your skill from your time as a drug dealer, you will presumably not learn them. I'm leaning towards SOP myself, but I wanted to ask the hivemind.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#4 | |
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Join Date: Oct 2004
Location: Berlin, Germany
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Quote:
Cheers HANS
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I blog at Shooting Dice. |
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#5 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Treat, never, keep, keep.
Definitely part of the Guns skill. |
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#6 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Would we have all the accidents if it was part of Guns skill?
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#7 |
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Join Date: Sep 2006
Location: Seattle, Washington, USA
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As Hans suggested upthread, it's pretty likely that the people having accidents don't have points in Guns, they're rolling against a default.
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“What all the wise men promised has not happened, and what all the damned fools said would happen has come to pass.” ― William Lamb Melbourne |
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#8 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Military personnel have negligent discharges all the time. Learning rules doesn't prevent 100% of accidents. You could have a shooters make an IQ-based Guns roll daily or weekly or somesuch, failure means a safety violation, critical failure is a negligent discharge. Laziness, Absent-Minded, and so on ought to penalize the roll as well as sleep deprivation and so on.
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#9 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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I'd probably just incorporate it into their Job roll. The consensus seems to be that it's part of Guns skill.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#10 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Sure we would.
The vast majority of accidents are either: 1. Critical failures from someone rolling against Guns, or 2. Someone using Guns at default And many, many, many criminals use Guns at default. Just from a game mechanic perspective, how many criminals do you know that get 200+ hours of practice with guns? Let's say that a typical criminal gets in a gunfight every month (which is actually ridiculously frequent; in reality, it might happen twice a year, even to an inner-city drug dealer). The average gun fight lasts a lot less than a minute, but let's pretend it's a full minute to be even more generous. That still means that it would take said criminal 1,000 years to acquire a single point of Guns. :) In real life, people with Guns skill have trained in it. They spend several hours at a time on a range, and go back week after week; and if they really care, they work under the tutelage of a trained instructor. Or they grew up with hunting parents, who taught them how to use a gun at a young age, and have been shooting for a few decades. Either way, we're talking about a combination of regular use, long hours of use at a time, and actual training.
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