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Originally Posted by zylosan
I was kind of operating from the assumption that intercepting the attack allowed the blocking/parrying etc to become the target of the attack. Not to parry the attack and negate any successful strike.
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I'm not sure what you mean. Jumping into an attack meant for someone else is Sacrificial Dodge. Why would you parry or block an attack into yourself? Why would it ever be preferable to just deflecting the blow in the first place?
Quote:
Originally Posted by Neroange
can you site your source book and page please.
This sound like a breakdown in the rule system going from 3e to 4e. One of the unique aspects of GURPS is it use of defaults, except for double defaults and extremely complex and SUBTLE skills/actions, if you can think of it you can try it.
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Like I said earlier PU:2 p. 7 has both perks. Shield Wall Training is on MA page 51 but is identical to the write-up in PU:2.