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Old 11-30-2010, 12:15 PM   #23
cccwebs
 
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Join Date: Sep 2004
Location: Orange County, VA
Default Re: [Space/Spaceships] TL9 nomad fleet - playable?

Quote:
Originally Posted by vicky_molokh View Post
Don't plants have easier time growing in microgravity? Might need to move stuff for rotary gravity indeed.
Plants might, but unless you've got a population of only vegitarians then your open spaces will also include livestock that will need gravity just as the other inhabitants need gravity.

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Honestly, this thread has played itself out for now. Unless the OP wants to set some basic campaign settings rules, we're just going to be arguing for arguing. It's just too important to know how FTL functions (warp, jump, wormhole, probability, etc), what type of artificial gravity is used (spin or generators), are reactionless thrusters available, etc. Without those settings in place, the design of ships just isn't an effective discussion and there's no way to determine if it's even playable.
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