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#28 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
However, I do want to suggest that the focus in LTC1 is the relevant one for answering the OP. That is, LTC1 didn't ask about whether there is a divine, supernatural, or metaphysical reality, but about methods of inducing certain altered states of consciousness in human organisms. The OP wanted to know about how those altered states of consciousness would affect awareness of the environment in, say, a combat situation. That's a very this-worldly issue. It's perfectly possible to run a game where you deal with the other-worldly issues. A Cabal campaign might do so, if for example the PCs went to the highest of the four planes. It would be a challenge to describe, of course. But it would be a possible game element . . . just a quite different sort of game element. Speculatively, I think that the usual in-game representation of an ineffable spiritual experience is an ineffable aesthetic experience. If "usual" means anything for an outcome that a GM might attain a few times in a lifetime of gaming. Bill Stoddard |
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| Tags |
| low-tech, thaumatology |
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