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Old 11-30-2010, 09:51 AM   #23
cccwebs
 
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Join Date: Sep 2004
Location: Orange County, VA
Default Re: [Space/Spaceships] TL9 nomad fleet - playable?

Quote:
Originally Posted by vicky_molokh
I'd build the 'basic' flagship somewhat differently. My choices are heavily influenced with not being used to 1/3 systems. Here's my take:
You didn't specify the type of artifical gravity system for the craft. If you're using spin gravity then you need to move the Open Space out of the Core section since spin grav doesn't apply to Core sections.
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