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Old 11-30-2010, 07:52 AM   #23
vicky_molokh
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Default Re: [Space/Spaceships] TL9 nomad fleet - playable?

Quote:
Originally Posted by Ulzgoroth View Post
True, if you're using reactionless STL drives. (And usually true for FTL.)

If you're reactionless, though, you won't need much fuel tankage.

So the necessary systems for a universal ship would be:
3x armor (you could do 3/2 or 3/3 armor, but it might be a bad idea.)
1x habitat (More than enough room for the ship's crew)
1x open space
1x factory
1x stardrive
1/2 fusion reactor (or 1 fission)
1/3 control room
1/3 reactionless drive
1/3 hangar
1/3 refinery

I've filled at most 9 and a third systems here. More than half the ship is left to be filled with fuel tanks, cargo stores, more of the aforementioned systems, and whatever else you see a need for. Actually, the open space is optional...you could also go Total Life Support on the cabins, and you'd still have more cabins than workspaces.
I'd build the 'basic' flagship somewhat differently. My choices are heavily influenced with not being used to 1/3 systems. Here's my take:

TL 9^
dST/HP 700
HT 14
Hnd/SR -4 / 5
setting)
Move 0.1G/c (can be improved with more/better drives)
LWt 1,000,000 (assuming SM+14)
Load 175,114 (given by ss.xls)
SM+14 (scaleable, but taken 14 in case there is no artificial gravity generators in the
Occ 1,140+0SV (assuming SM+14 yadda yadda)
dDR 150
Range 1x
Cost around $83.01 B (excluding two systems that are left unspecified)

Front:
1. Armor - Advanced Metallic Laminate, 150dDR
2. Control Room, Computer: C9 Comm/Sensor: 12 Stations: 40 [2]
3. Habitat, 6,000 Cabins [2] (unspecified; need to figure out the ratios and life support; either way, at least 3k people should live there)
4. Cargo Hold (primarily for food and other necessities), 50,000 Tons
5. Unspecified
6. Unspecified
Center:
1. Armor
2. (!)Weapon Battery - Medium 3 Weapon Mounts (or whatever, but need at least some weapons) [2]
3. Cargo Hold, 50,000 Tons (raw materials and/or parts for smaller craft, but also other stuff depending on needs)
4. (!)Factory - Fabricator $50,000,000/Hr (general-purpose) [2]
5. Hangar Bay Launch: 2,000 ton/min / Cap.: 30,000 Tons (linked to factory!) [2]
6. External Clamp (for docking ops)
Rear:
1. Armor
2. Fuel Tank 50,000 Tons of Hyperspace Fuel
3. (!) Reactionless Engine - Rotary or some other appropriate 0.1G [2]
4. (!) Stardrive - Hyperdrive or some other, FTL-1 [2]
5. (!) Mining facility (for fuel and other stuff) 5,000 Tons/Hr [2]
6. (!) Refinery 15,000 Tons/Hr (for fuel and other stuff) [2]
Core:
1. Open Space, 100 Areas (5 Acres) [2]
2. Power Plant - Fusion, 2 Power Points [2]

Note that unless modified with another reactor, such a ship can only operate two of the following systems at a time: STL, FTL, weapons, Mining, Refinery, Factory. Not a big deal outside emergencies, but there might be situations where either the first three or the last three need to be active at a time. It's would also be very convenient to refine the materials, build stuff, and accelerate simultaneously after a mining operation.
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