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#11 | ||
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Join Date: Jun 2006
Location: Spain —Europe
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In the case of the Norse world and other European "paganisms", that's about a destroyed, dissapeared or dead knowledge, like the own of the Ancient Egypt . . . like the one own of the Templar Order. It would be needed a kind of miracle for recovering such things lost to peoples in ancient times! (BTW, the Grail Quest, the Ark of the Covenant, the lost of the true pronunciation of the Hebrew Tetragrammaton, the Soma -all them are "lost items" or "things"- symbolize this loss, between many other things). So it's wise to assume that there aren't true sources for this, even if it's possible to assemble some partial data, but this is always completely insufficient.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#12 |
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Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Sorry to be the bad news carrier, but probably there aren't any real magic in our world. If you think there is, James Randi is willing to give you a million bucks if you proves it.
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#13 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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As an example, we might say that a particular Norse pagan belief in "battle frenzy" meant that the disciples of this magical thinking could will themselves into a GURPS Berserker state. One could then say that Norse shamans knew how to trigger that state and could use it to affect dying warriors and temporarily pull them out of a coma, or similar death spiral, which would then necessitate new HT rolls which might keep the wounded warriors from spiraling down into death. In this situation we'd give the Shaman a Herb Lore roll at skill -4 to trigger Berserk in a dying warrior in a coma, the warrior would then get a roll at HT+4 to snap out of his coma for success seconds, and then have to make a normal HT roll to see if he remains conscious and alive. |
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#14 | |
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Join Date: Nov 2009
Location: Oregon
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#15 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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#16 | ||
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
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Let's remember there's a difference between a holy text and "here is the process of a worship service". The Bible is a holy text but the differences between a Greek Orthodox Mass, a Catholic Mass, a Presbyterian service and snake handlers in the hills of West Virginia each claiming to be the word of God and each denomination's service are so alien to each other that one might call the others "Satanic" and not "Christian" according to their definition. The point I was making is that based on my experience being a skeptic toward non-gaming works depicting "Low Tech Magic" (namely Paganism and mysticism) will be better than taking everything on face value.
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
Last edited by panton41; 11-29-2010 at 11:59 AM. |
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#17 |
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Join Date: Jun 2006
Location: Spain —Europe
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Yes. I mostly agree with your attitude.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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#18 | |
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Join Date: Feb 2007
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Even if I'm using a setting where magic works, knowing more about real magicians would be helpful. (BTW, I don't particularly care if the book is classed as "Low-Tech" or not, if it covers what interests me)
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
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#19 |
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Join Date: Feb 2005
Location: in your pocket, stealing all your change
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I suggest anthropology then, there are several authors that adress magical rituals and practices. Marcel Mauss has an anthropological theory on magic, if memory serves me. Authors of this period did a lot of investigation. Modern magic with traditional roots like Voodoo and Umbanda (brazilian version). Kardecists employ psychic healing techniques that are pretty much what we call "magic".
GURPS Cabal (3e), I'm told, and GURPS (3e) Voodoo have a lot of references to real world magic, as does GURPS Thaumatology (4e). But sometimes it's hard to tell what's real-world reference and what's game material. In the real world most of this can probably be explained by the placebo and nocebo* effects. *one example of this was the aborigine punishment of having a knee pierced by a "spiritual" spear, with the punished limping across the desert from the belief that his knee was pierced by the invisible spear. So hostile "magic" is possible too. Last edited by Gudiomen; 11-29-2010 at 06:24 PM. |
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#20 | |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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| Tags |
| low-tech, magic |
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