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Old 11-29-2010, 05:35 PM   #11
Trachmyr
 
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Join Date: Nov 2008
Location: Florida
Default Re: [Space/Spaceships] TL9 nomad fleet - playable?

A couple of things to ponder:

At TL9, without a lot of superscience, nomad fleets traveling between the stars is very difficult unless they are going from point A to point B without stopping or changing course... in which case you really have a colony convoy.

However, if you scale back the transit to just the kuiper belt/oort cloud, you can have Nomad fleets without even going superscience. Ships will need to be big (SM 10+) to utalize Fusion Plants, allowing comets and icy bodies to be used as fuel.

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Additionally, if the fleet can reach relativistic speeds, then time dialation can become a tool rather than a hindrence.

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Another way to do a fleet is to base the fleet on giant "motherships", that are primarily fuel & engine. The other ships are carried/docked with the tanker, they can seperate for missions when needed.

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But before I can give ideas on PC roles, or more specific ideas on how the fleet works, I need to know Why they are nomadic in the first place.
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