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Old 11-29-2010, 02:58 PM   #9
vicky_molokh
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Default Re: [Space/Spaceships] TL9 nomad fleet - playable?

Quote:
Originally Posted by Ulzgoroth View Post
If you don't need a big one for big parasite craft, just use a 1/3 size hangar.
Good point.

Quote:
Originally Posted by Ulzgoroth View Post
Also, if you're worried about space, you might ask whether you need a full-size power plant. Very few civilian systems need power.
I wouldn't be so sure. STL and/or FTL drives are traditionally high-energy systems.

Quote:
Originally Posted by Ulzgoroth View Post
I'm actually not sure there's anything wrong with the outside work costs, except what's already wrong with the costs for building ships that fit in hangars but can't be built wholly inside the factory.
Might be the same thing - point is I remember several threads about cost inconsistencies.

Quote:
Originally Posted by Ulzgoroth View Post
I'd guess that for work in space, that would be almost nothing. Just a few cables for safety lines, and maybe a couple light girders with rails. Given the time and resource scales involved, you can probably just say it takes something like a day to set up and take down unless you really need details for some reason.
Hmmm.
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nomad fleet, self-sufficiency, space, spaceships


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