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Old 11-29-2010, 02:48 PM   #8
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Space/Spaceships] TL9 nomad fleet - playable?

Quote:
Originally Posted by vicky_molokh View Post
Yes, but that's an extra strain on the already limited amount of free space in ships.
If you don't need a big one for big parasite craft, just use a 1/3 size hangar.

Also, if you're worried about space, you might ask whether you need a full-size power plant. Very few civilian systems need power.
Quote:
Originally Posted by vicky_molokh View Post
When the fleet is not experiencing acceleration, I see no reason why a mobile shipyard can't function. The problem seems to be that the math of constructing ships outside of hangars in G:SS is unplayable, and arguably silly (price doesn't match the expenses needed to actually build the ship).
I'm actually not sure there's anything wrong with the outside work costs, except what's already wrong with the costs for building ships that fit in hangars but can't be built wholly inside the factory.
Quote:
Originally Posted by vicky_molokh View Post
Such a fleet, if it's capable of reproducing its flagship(s) and/or mobile shipyards, must be able to construct things that don't fit into hangars. When I said shipyard, I envisioned something closer to a wharf that only partially surrounds the ship under construction.
I'd guess that for work in space, that would be almost nothing. Just a few cables for safety lines, and maybe a couple light girders with rails. Given the time and resource scales involved, you can probably just say it takes something like a day to set up and take down unless you really need details for some reason.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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