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Old 11-29-2010, 10:07 AM   #9
cccwebs
 
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Join Date: Sep 2004
Location: Orange County, VA
Default Re: [Space/Spaceships] TL9 nomad fleet - playable?

Quote:
Originally Posted by Crakkerjakk View Post
What kind of stl thrusters are you using? If it's anything non-superscience (especially at TL 9) you probably need more than 1 fuel tank. My general rule for non-superscience designs up to about TL 10 is half the craft is tankage.
The need for multiple fuel tanks is probably the most limiting factor for non-superscience "nomad" fleets. Reaction mass and the replacement of reaction mass would probably significant gameplay sessions on their own, and the heading of the fleet would probably be based on where the next resources are located.
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