Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-29-2010, 08:38 AM   #5
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: [Space/Spaceships] TL9 nomad fleet - playable?

Quote:
Originally Posted by Anthony View Post
I would not build the fleet on a budget, in part because it usually requires a fair amount of handwaving to make a self-sufficient fleet anyway, in part because the numbers don't tend to have any real in-game use. Depending on the game, anywhere from a few hundred people to a million people seems playable.
Actually, for many game styles, the numbers actually do have an in-game use. This is what many tramp freighter campaigns are like - maximizing profits by optimizing all the other numbers - like fuel expenditure, number of hired assistants etc.

As to the specific needs of such a fleet, I looked over Spaceships, and noticed (1) that it is more important to figure the required proportions and the minimum size of a typical ship than a specific build for the whole fleet (since ships scale up with no overly complicated calculations) and (2) we have many of the tools necessarily to find those proportions.

Here's what I found so far:

Most ships need at least one system dedicated to one of each: Control Room, STL drive of some sort, reactor or other energy source, FTL drive of some sort, and a fuel tank (unless the none of the drives require fuel).

At least one significant ship needs Mining and Refinery systems. It is not exactly clear if it would be more efficient to have a Homeworld-style Refenery ship with a Hangar, and lots of STL Miner Ships.

'Population' ships consist of the necessary systems, plus an Open Space (or two for redundancy), with the rest of the slots filled by Habitat systems. Note that they are not 100% living space - there are also schools, offices, labs, clinics etc. The % of space dedicated to each will probably be analogous to that on earth, with some corrections.

Several ships should have Fabricators, preferably those with storage facilities. I'm not sure how to properly build a HW-style mobile shipyard in G:SS.

Anyone willing to comment or expand on my simple observations?
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
 

Tags
nomad fleet, self-sufficiency, space, spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:32 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.