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Old 11-26-2010, 12:25 PM   #11
Crakkerjakk
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Join Date: Sep 2005
Location: Albuquerque, NM
Default Re: GURPS Shadowrun

I think I already mentioned this in this thread, but a nifty way to mimic the variable drain from casting in SR is to allow fatigue reductions based on margin of success instead of absolute skill levels. Thus it's variable, but encourages high skill levels. You can start it at 1 FP/5 MoS, and vary the ratio to make magic more on par with guns. For my games I found the sweet spot to be about 1 FP/3 MoS.
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cyberpunk, gurps, shadowrun, tl9?


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