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Old 11-24-2010, 04:40 PM   #22
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Movement and Firearms

Quote:
Originally Posted by Michele View Post
Yes... But are the riflemen firing on the move? That's the question. And if so, are they using AoA (Determined) or AoA (Suppression fire)?
I was trained in two methods of firing on the move. The first is when you are rushing and a target presents itself to your immediate front, you can fire while "chicken winging" the weapon. This is certainly a Move and Attack in GURPS terms (and suffers the Bulk penalty). The second is the "Combat Glide" which is easily AoA: Determined.

Quote:
Originally Posted by biomechanid View Post
So, I guess, what do you think? (And sorry it's so long winded...)
I don't have a problem with a character taking a Wait and saying "If any targets appear in my sector of fire I'll AoA:D them with a hammer pair to the Torso, and then move 1/2 my move. Otherwise if nobody is there, I'll just Move."

On the other hand, a better way to clear (in real life too) is when one element moves at a time.

BTW, if Tactical Shooting is anything like what it was at the end of the playtest, there's quite a bit about this sort of thing in there. If you are interested I suggest you get it when it's out.
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