On DF11:31 the Water Blaster water elemental has an attack with Double Knockback. In the text it says that:
Quote:
|
Originally Posted by DF11
roll 6d as crushing damage, and determine knockback, then double the distance...
|
B104 says that Double Knockback:
Quote:
|
Originally Posted by Basic Characters
lets a crushing or cutting attack inflect twice as much knockback as usual.
|
I'd always interpreted Basic to mean that with Double Knockback the damage was doubled (in the example of the water elemental 6dx2) and then Knockback applied. Have I been wrong all this time?
It makes a big difference in an upcoming game, my PCs are likely to attempt a lake crossing in a raft with a hostile water elemental trying to prevent them from getting across. If they build a small raft (HP 58 according to LT139, knockback threshold 56), and it gets hit by the blaster the maximum damage is 36 points - insufficient to cause a single hex of knockback. If the damage is doubled (as I had thought) then the maximum is 72 which could knock a raft about enough to force some control rolls.