Quote:
Originally Posted by sir_pudding
I'm not sure, but as GURPS Fan points out above that's what PU2 seems to be saying. If you can get all these bonus perks slots, what's the point of the limit at all?
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I don't think the PU2 limit makes sense unless you're using it
instead of the Style limits. If you're using PU2 without styles, than I can see wanting
some limit on the number of Special Exercise and Unusual Training Perks each person can get.
Since I use Martial Arts heavily in my campaigns, I've never bothered with the perk limit in PU2. If I were to run a campaign that featured a lot of the cooler non-combat perks in PU2, I'd consider making Non-combat styles to accommodate them.