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Old 11-13-2010, 05:10 PM   #11
PK
 
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Re: underpowered animal ally

GURPS Supers offers rules for cheaper Allies. In essence, an Ally worth from negative points up to 5% of your point total has a base cost of 0.2 points. So for 1 point, you could make that Ally "constantly available" (x4 cost).

The reasoning behind the above is pretty much identical to that of the Pet perk, from GURPS Powers-Ups 2: Perks. For 1 point, you have an animal, which is probably built on 0 points or less, but who's always there and is as loyal as an animal can be.

And heck, if you really wanted, you could drop 1 point on Signature Gear and buy most small animals.

So either way, just call it a point and be done with it.
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