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Old 11-10-2010, 06:27 AM   #19
Ze'Manel Cunha
 
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Join Date: Jan 2005
Location: Stuttgart, Germany
Default Re: Claw-claw-bite and armor

Quote:
Originally Posted by vicky_molokh View Post
Why? A punch with an effective mass of 2lbs delivering X joules and a 2-pound club delivering X joules, both assuming an impact area comparable to knuckle size shouldn't have vastly different structural damage (injury) capabilities.
Because flesh isn't delivering all that energy, when it hits something hard it squishes back, damaging itself, or spreading itself over the surface that it hits.

All you have to do to see the difference is punch or kick someone wearing a little bit of padding vs no padding, to see the huge difference.

Quote:
Originally Posted by vicky_molokh View Post
It also leads to silliness that a 1-damage attack with a punch (or claw, or tooth) never does injury. And humans often roll 1d-2 to 1d-4 on bites, resulting in 1 point of damage.
That's not silliness, that's pretty realistic, minor bruises and scratches aren't deadly 1 HP injuries, your cat shouldn't be able to take you out of action in seconds.

This (0.5) modification wouldn't solve all the issues with the huge out of proportion ST sw dmg tables, but it'd mitigate some of the silliness of people punching through armor with th ST.
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