Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-09-2010, 05:57 PM   #13
malloyd
 
Join Date: Jun 2006
Default Re: [Space] Ditching Relativity, with minimal collateral damage

Quote:
Originally Posted by David Johnston2 View Post
In the usual scheme of ditching relativity, time is only an absolute in "hyperspace" or whatever so it still happens if you accelerate conventionally.
Well, OK, in the usual scheme that leads to actual consistency.

Your preferred frame won't preserve causality (and isn't actually "preferred") if there are other frames in which elapsed time between events can be different. Anything that's actually bound by physical laws runs on the clocks of the preferred frame, that is essentially what "preferred" means. If you really, really want time dilation for some reason, changing the laws of physics so all of them that have a time component also depend on tau computed for a velocity relative to the preferred frame might be able to get something like the relativistic effects back, but you are going to need to invoke that rule about these are the phenomena and I don't need to explain how they fit together at about that point.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
 

Tags
ftl, relativity, space, spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:06 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.