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#11 | |
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Join Date: Sep 2007
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There is no "i" in team, but there is in Dangerious! |
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#12 | |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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a) The more diverse your immune systems are, the greater the odds that a chunk of your population is going to have pretty good resistance to whatever comes down the pike. Conversely, if your genetics aren't very diverse, the odds are good that anything that can infect a few people will infect a lot of people. b) An immune system is generally either good at resisting parasites or good at resisting microbes. In the New World, it tends to be the former. In Europe, it tends to be the latter. So, then, at the Columbian exchange, everybody encountered a new range of microbes, but where the Old World had a wide range of pre-existing natural immunities which prevented the rise of a civilization-destroying plague, New World immune systems didn't have to tools to even begin fighting off the new diseases they encountered. This explains why there wasn't an "one-and-done" massive die-off from an initial wave of Old World diseases leaving behind people with better natural immunities, as you'd expect from a virgin field epidemic. Rather, there were centuries of successive waves of Old World diseases killing off pretty much the same proportion of people in the New World every time because there was simply no natural immunity to develop. That said, there's a theory that syphilis comes from the New World, so at least there's that.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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#13 | |
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Join Date: Jan 2006
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Now, it is possible the OP is looking for an "Colonial era - in Space!" game, or even an "Old West - in Space!," but even those do not require the worst excesses of these eras to be duplicated. In the colonial era, there was little respect for the autonomy, property, or lives of native peoples. These things were justified in theory by religion and in practice by raw military, organizational, demographic and immunological power. This is not as universally true today. I can easily imagine a TL8 society that worked hard to treat the natives fairly, either by restricting interaction or "gentle and voluntary" uplift. Heck, running the uplift and dealing with the attendant problems would be a pretty fun campaign. |
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#14 | ||
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Join Date: Sep 2004
Location: Southeast NC
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That, plus the general lack of domesticated animals, plus the Bering bottleneck (which meant they only had the genes and the microbes they brought with them), probably all combined to make the Americas poor ground for super-diseases.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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#15 |
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Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Don't discount trade in the New World, though. For example, the civilizations of Mesoamerica carried out extensive trade with one another and into the Caribbean and what's now the US southwest. Even the hunter-gatherers of the North American west coast carried on extensive relay trading, with goods from, say, central California penetrating as far away as Alaska and New Mexico.
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I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs. Buy my Warehouse 23 stuff, dammit! |
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| Tags |
| colonialism in space, colonisation, first contact, planetary colonisation |
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