Re: Are these Spells Balanced?
Ok, thanks for the advice, I will take your advice regarding Soul Fire, as far as dark resurrection goes; The player has a very specific idea of the fluff for the spell (it comes from some anime or another), my goal was just to produce some balanced mechanics for it. I think an analyse corpse spell is abit unnecessary, as the Thanatology skill already does some of that, and I would be quite happy to let it provide ballpark CP totals for the purposes of the Dark Resurrection spell (especially if some research is undertaken as well, perhaps questioning the locals for any history of the deceased in question).
I am happy for Soul Fire to be abit of an energy-crock in comparison to standard missile spells, as this is a Necromancer-only spells, and I do conform to niche-protection. Fire mages should be better straight-up magical combatants, necromancers should be abit scarier in effect. Perhaps I will allow 'spirit' spells to affect Soul Fire, maybe having Command Spirit function as Shape Fire when targeting a soul-fire.
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