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#11 | ||
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Join Date: Mar 2006
Location: Iceland*
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Rest assured, however, that a profligate commander could opt to shoot glass spheres filled with explosive liquid and/or greek fire from his trebuchets.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#12 |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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You don't get modern compound bows, but you can still easily machine steel wheels and such, they aren't as light as TL 8 plastics, but they can hold the same stresses, just a bit heavier and more expensive due to being hand made.
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#13 |
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Smaller size, greater rate of fire and improved accuracy might make the use of artillery for purposes other than sieges somewhat viable. Bolt throwers used as field artillery is something of a fantasy trope.
More accurate artillery would also probably make it more likely that siege engines (including artillery) would be successfuly targeted the defender's artillery. This implies that there could be an arms race of siege engines designed to avoid or survive artillery strikes, either through being heavily armoured or mobile enough to get out of the way before the defenders can calculate how to hit it. |
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#14 | |
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Join Date: Mar 2006
Location: Iceland*
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How much range would be too much? How small could one make a stone thrower that was still powerful one to make an effective weapon against a wooden ship?
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Za uspiekh nashevo beznadiozhnovo diela! |
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#15 | |
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Join Date: Jan 2006
Location: Central Europe
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More metal parts in general should allow lighter, more durable machines. We see this happen with Roman torsion artillery, and the Romans and Hellenistic Greeks were as rich as many TL 4 societies. Cheaper and better naptha/Greek Fire for ammunition obviously. In the past few decades, engineers have shown that gravity trebuchets are more efficient if you mount them on wheels or let the axle roll back and forth as the weight drops. Ideally, the path of the dropping weight should be as close to vertical as possible. These were impractical for full-sized engines historically (and the "rolling axle" design required modern physics, materials, and modelling) but might be invented in a TL 4-5 setting with divination and superior craftsmanship and materials.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#16 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#17 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Let's say we want to propel 25 lb to a range of 2,000', which is equivalent to the small hinged trebuchet in Low-Tech, and we're assuming 50% efficiency, so we need 50,000 ft-lb, for a 10,000 lb device (compare 17,500 lb in LT). Now, winding this trebuchet requires 50,000 ft-lb energy, modified by the efficiency of your crank, and a human can reasonably sustain about 100 ft-lb per second for a medium period of time, so winding it should take no less than 500 man-seconds, and probably more like 1,000 man-seconds; one shot per minute requires a crew of 17 (LT manages one shot per 5 minutes with a crew of 25), so there's quite a bit of range for improvement here. |
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#18 |
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Join Date: Mar 2006
Location: Iceland*
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I have a number of tactical roles for mechanical artillery and I was wondering what kind of designs would best fill them and, of course, what stats to assign to them.
First, I need some kind of substitude for cannon on ocean-going ships. Sailing technology is at late TL4 and some TL5 prototypes exist. But apart from magic*, nothing in Low-Tech can reach out at ranges of up to a mile. Also, trebuchets seem like they'd be troublesome on shipboard, what with their height interfering with rigging and catching the wind. So, ideally, I'd need a stone thrower that does not need to be tall to function. This means using springs instead of counter-weights, I suppose. The weight, well, certainly it would help to have a small model of no more than a ton or two, a medium model of no more than 5 tons and a heavy model that could be up to 10 tons. Also, an anti-personnel weapon for very long ranges. Something to use when heroic archers with imbuements or mages with long ranges curses are able to attack at extreme range and you want to have a change at disrupting them. I suppose it would be a gigantic crossbow on a tripod or swivel, shooting an aerodynamic bolt that is too small to work on buildings or ships, but which can play havoc on human targets. Or, of course, large monsters. *Which, while capable of such feats in the right hands, is more usually seen wielded by mages who are at their best within 100 yards.
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#19 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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An issue with very long ranges is time of flight. A move of more than 100-150 is rather unlikely for mechanical artillery. 150 is enough to hit a target a mile away (as long as you're using something dense and reasonably streamlined) but time of flight would be 15 seconds or so, which won't hit a human target except by luck. |
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#20 | |
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Join Date: Jan 2006
Location: Central Europe
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Icelander, what do you mean by a substitute for cannon? I think the trifecta of cheap cannon, truck carriages, and sturdy ships drove European warships in one direction. A TL 4-5 society without those might develop warships in another! Indian and Chinese naval warfare at TL 4 might be a profitable area for research ...
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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| Tags |
| artillery, crossbows, low-tech |
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