Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-31-2010, 12:14 PM   #11
David Johnston2
 
Join Date: Dec 2007
Default Re: Does regeneration 'works' while I'm healthy?

Quote:
Originally Posted by Reikon View Post
I know that question may sound stupid, but...

Let's say some character has switchable extreme regeneration with temporary disadvantages. Because his regeneration is extreme, he will probably become healthy every turn. And if regeneration automatically switches off (with its temporary disadvantages), he has to re-activate it every single turn (unless he was injured to negative HP).

This kind of makes sense... but it means that he will begin each his turn without any temporary disadvantages. And he can make his regeneration "reflexive: injurity" for +40%.

Geez why bother? Why not just get Regeneration with Temporary Disadvantage? It would mean that when-ever you were injured, you have the Temporary Disadvantage until you reach full health.
David Johnston2 is offline   Reply With Quote
Old 10-31-2010, 12:26 PM   #12
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Does regeneration 'works' while I'm healthy?

Quote:
Originally Posted by David Johnston2 View Post
Geez why bother? Why not just get Regeneration with Temporary Disadvantage? It would mean that when-ever you were injured, you have the Temporary Disadvantage until you reach full health.
Except that that's not what it would mean. Regeneration isn't automatically off when you don't need to regenerate. And if it were, that would probably make it ineligible for Temporary Disadvantages!

Of course, it also probably isn't switchable at all without some modification. Which would make it ineligible for Temporary Disadvantages.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 10-31-2010, 12:28 PM   #13
malloyd
 
Join Date: Jun 2006
Default Re: Does regeneration 'works' while I'm healthy?

Quote:
Originally Posted by Reikon View Post
What is Aftermath? o_O
It's a temporary disadvantage that switches on for a definite period after the advantage it is on switches off (base form is half the value of the temp disad limitation gives a duration of 10 minutes or however long the advantage was on, whichever is longer). Seems like a model pretty close to what you want here that would do for inspiration. It's originally from Bio-Tech.

Personally I'd just write up the exact effect desired, eyeball the cost and offer that to the player, but if you are determined to try to build it that might be a place to start.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
Old 10-31-2010, 12:29 PM   #14
David Johnston2
 
Join Date: Dec 2007
Default Re: Does regeneration 'works' while I'm healthy?

Quote:
Originally Posted by Ulzgoroth View Post
Except that that's not what it would mean. Regeneration isn't automatically off when you don't need to regenerate. And if it were, that would probably make it ineligible for Temporary Disadvantages!
Why would that make ineligible for Temporary Disadvantage? Seems to me that "Sessile when injured" works just fine.
David Johnston2 is offline   Reply With Quote
Old 10-31-2010, 12:40 PM   #15
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Does regeneration 'works' while I'm healthy?

Quote:
Originally Posted by David Johnston2 View Post
Why would that make ineligible for Temporary Disadvantage? Seems to me that "Sessile when injured" works just fine.
Sessile when injured works just fine. It's also not a Temporary Disadvantage at all, it's Sessile (Accessibility: only when injured).

It would make it ineligible because Temporary Disadvantage specifies that the disadvantage has to take time to switch on and off. Probably for exactly the reason seen in this thread...
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 10-31-2010, 01:02 PM   #16
Reikon
 
Join Date: Oct 2010
Default Re: Does regeneration 'works' while I'm healthy?

Quote:
Originally Posted by Ulzgoroth View Post
No. BS115:
"The point break due to Temporary Disadvantage cannot exceed 80% of the original disadvantage."
Seems like I completely missunderstood the point break rule =) Thanks a lot!

Quote:
Originally Posted by Ulzgoroth View Post
Biotech 215. Gives you a temporary disadvantage that comes on for a time after you switch off the associated advantage.
That's certainly an interesting option. I wonder, can "aftermath" be combined with "temporary disadvantage"? Not it only better simulates "rage", but also reduces point cost.

Quote:
Originally Posted by David Johnston2 View Post
Geez why bother? Why not just get Regeneration with Temporary Disadvantage? It would mean that when-ever you were injured, you have the Temporary Disadvantage until you reach full health.
I wish you were right... x_x

Quote:
Originally Posted by Ulzgoroth View Post
It would make it ineligible because Temporary Disadvantage specifies that the disadvantage has to take time to switch on and off. Probably for exactly the reason seen in this thread...
Thanks to you, half of this problem is already solved =)
At the same page of Bio-Tech, as "Aftermath" (215):

"Temporary Disadvantage
An advantage that is not normally switchable, but was given Costs Fatigue (p. B111), Emergencies Only (p. B112), Limited Use (p. B112), or Trigger (p. B115) can be given this limitation."

The only question is: "How much Trigger: injurity" will cost for a regeneration? Probably not -15%, as said in Powers, but I can't decide how many. +0%, may be? Just because it's strange to regenerate while there is nothing to regenerate...
Reikon is offline   Reply With Quote
Old 10-31-2010, 04:45 PM   #17
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Does regeneration 'works' while I'm healthy?

Have you reread the essay on switchable in GURPS Powers?
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 10-31-2010, 05:41 PM   #18
Reikon
 
Join Date: Oct 2010
Default Re: Does regeneration 'works' while I'm healthy?

Quote:
Originally Posted by roguebfl View Post
Have you reread the essay on switchable in GURPS Powers?
Yes, but it didn't help much. Unmodified regeneration is certainly an "Always On" ability, and unless I add a temporary disadvantage, there is no actual difference. But it easy to make Regeneration NOT an "Always On" ability by adding "Trigger: injurity".

GURPS Powers, page 106: "Injury is an entirely valid Trigger."

So, if regeneration has a trigger, Bio-Tech clearly states that it can have temporary disadvantages.

GURPS Bio-Tech, page 215:
"Temporary Disadvantage
An advantage that is not normally switchable, but was given Costs Fatigue (p. B111), Emergencies Only (p. B112), Limited Use (p. B112), or Trigger (p. B115) can be given this limitation."

Now the only question left is: how much should "Trigger: injurity" cost. It's definitely not a -15% limitation as written in Powers, because regeneration is useless without injurity anyway (well, actually there are cases when it is useful, like healing FP, radiation or DR, but I'm talking about simple HP-only case).

I don't know if "Trigger: Injurity +0%" is a fair price. It seems logical, like "If you has nothing to regenerate, no regeneration process happens inside your body, and thus you suffer no penalties for toxication, pain, fewer etc. caused by that regeneration". But I'm still in doubt.
Reikon is offline   Reply With Quote
Old 11-01-2010, 02:24 AM   #19
MatthewVilter
 
MatthewVilter's Avatar
 
Join Date: Jan 2010
Location: Los Angeles County
Default Re: Does regeneration 'works' while I'm healthy?

Quote:
Originally Posted by Ulzgoroth View Post
Of course, [Regeneration] also probably isn't switchable at all without some modification. Which would make it ineligible for Temporary Disadvantages.
The thing is Extra Arms and Altered Time Rate are not switchable and those are the examples of Temporary Disadvantage on page B115!

WHAT IS HAPPENING, MY MIND! (I may need to buy Powers)
MatthewVilter is offline   Reply With Quote
Reply

Tags
regeneration, trigger

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:10 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.