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Old 10-28-2010, 01:58 PM   #1
Sam Baughn
 
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Default Re: [Low Tech] Some questions about helmets...

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Originally Posted by Bruno View Post
Spectacles do not provide protection to the Nose hit location, but there's no reason why you couldn't combine them with any of the other options, including the Nasal. I'd say that combo is a good choice for the short visors (or an "armored Batman Helmet" sort of thing really).
Well, if you add cheek & ear guards (3/6) and a bevoir (1/6) to a nasal (1/6) and spectacles (1/6), you get 100% coverage of the face, which is right for an armet.

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Bevor, Front Only (half weight) + attached just about everything else you can get except Spectacles sounds about right. Or + a Face hit location piece if you go ahistorical and extend it all the way with added eye slits.
Well, a Bevor is larger at the front than the back, so it's probably better to reduce a Bevor by half the weight of a Gorget, then add some other stuff (I'm thinking cheek guards should be a decent enough approximation).

EDIT: another, simpler, way to do it would be to call it half a turret.

Incidentally, does anyone else find it a bit weird that helmet additions are based on the weight of the helmet, not a flat percentage of torso armour like every other piece? It doesn't make much sense to me that a nasal for a bascinet costs and weighs slightly more than one for a pot helm. It makes even less sense for Brims; a kettle hat (pot helm with brim) seems to have a larger brim than a burgonet (bascinet with brim).

Also, does anyone have any idea how to handle the cage-like bars which protect the face on some seventeenth century helmets? They look like they would only work against crushing and cutting attacks and then only if you were fairly lucky. Low Tech has a football helmet which seems to have a similar kind of face guard - in that case the entire helmet gets better protection against crushing attacks, but I think that the low tech version was intended to protect against sword swings, so that wouldn't really work.
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Old 10-28-2010, 02:37 PM   #2
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Default Re: [Low Tech] Some questions about helmets...

It may have been a compromise to avoid "this is 1% of torso armor, this is 2%, this other thing is 1%".

I'd mostly be using them with a Pot Helm to build a new helm design out of parts though, so it does reduce to nice numbers like that. Otherwise you get numbers like 1.25% of torso armor weight, which frightens math phobic people.
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Old 10-28-2010, 02:38 PM   #3
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Default Re: [Low Tech] Some questions about helmets...

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Originally Posted by Perfect Organism View Post
Also, does anyone have any idea how to handle the cage-like bars which protect the face on some seventeenth century helmets? They look like they would only work against crushing and cutting attacks and then only if you were fairly lucky. Low Tech has a football helmet which seems to have a similar kind of face guard - in that case the entire helmet gets better protection against crushing attacks, but I think that the low tech version was intended to protect against sword swings, so that wouldn't really work.
I would think that the bars like that would protect against "swings", though i don't think that's kosher under RAW, so I would just model it as effective against cutting and crushing, but not impaling, but I'd also give it slightly less DR.
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Old 10-28-2010, 02:51 PM   #4
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Default Re: [Low Tech] Some questions about helmets...

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I would think that the bars like that would protect against "swings"...
I imagine that it would stop a punch or animal bite fairly well and they are classed as 'thrusts' so I'd rather go by damage type.
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...so I would just model it as effective against cutting and crushing, but not impaling...
It's worth remembering that 4th edition has more than three types of damage, although it looks useless against anything except crushing and cutting.
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Old 10-28-2010, 02:59 PM   #5
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Default Re: [Low Tech] Some questions about helmets...

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Originally Posted by Perfect Organism View Post
It's worth remembering that 4th edition has more than three types of damage, although it looks useless against anything except crushing and cutting.
Write it up as 'full DR vs. Cutting and Crushing; half DR against other damage types'; I probably wouldn't make it more than DR 2 or DR 3 anyway.
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Old 10-28-2010, 03:21 PM   #6
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Default Re: [Low Tech] Some questions about helmets...

If you say that a piece of armour only protects against swinging attacks then that would include picks.
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Old 10-29-2010, 04:47 AM   #7
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Default Re: [Low Tech] Some questions about helmets...

Another maybe stupid question:

can I build all helmets from all materials ? For example, have a Leather or Plate Coif ? I ask because the description talks about it being mail, but OTOH I see no explicit rule "helmet X may only be build using Y".
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Old 10-29-2010, 05:51 AM   #8
Sam Baughn
 
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Default Re: [Low Tech] Some questions about helmets...

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Originally Posted by Pomphis View Post
Another maybe stupid question:

can I build all helmets from all materials ? For example, have a Leather or Plate Coif ? I ask because the description talks about it being mail, but OTOH I see no explicit rule "helmet X may only be build using Y".
I think you need to judge it on a case-by-case basis. Most things which are usually mail can probably be made from any flexible material, while certain other items wouldn't really work if they were flexible.

So, a padded cloth coif would be reasonable, but a solid plate one seems unlikely. You could probably make a brim out of hardened leather, but not out of fine mail.
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Old 10-29-2010, 10:24 AM   #9
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Default Re: [Low Tech] Some questions about helmets...

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I ask because the description talks about it being mail, but OTOH I see no explicit rule "helmet X may only be build using Y".
A "plate coif" does not make any sense.
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Old 10-29-2010, 10:17 AM   #10
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Default Re: [Low Tech] Some questions about helmets...

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If you say that a piece of armour only protects against swinging attacks then that would include picks.
Gooood point, curse those picks!
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