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Originally Posted by Gollum
It all depends on their intent... Does their character really want to dismember his foe? It can be just a silent warning: surrender or it will hurt again!
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That's better handled by giving people the option of pulling their blows if they don't want to hurt the person much.
Quote:
But my purpose was also to show that full swing damage while parying is not completely stupid. There are some situations where it sounds very realistic.
Another example that happened in one of my games:
I (GM): The wolf jump on you to bite your throat.
Player: I impale it on my sword! I used the parry rules as they are written for this situation (parry - the wolf was attacking -, attack roll and, then, normal damage - but thrusting/impaling one, this time).
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I'd call this situation a Stop Thrust or a simple special effect of attacking when it comes round to your turn.