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#1 | |
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Join Date: Apr 2005
Location: France
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Quote:
But my purpose was also to show that full swing damage while parying is not completely stupid. There are some situations where it sounds very realistic. Another example that happened in one of my games: I (GM): The wolf jump on you to bite your throat.I used the parry rules as they are written for this situation (parry - the wolf was attacking -, attack roll and, then, normal damage - but thrusting/impaling one, this time). |
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#2 | ||
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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#3 | ||
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Join Date: Apr 2005
Location: France
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Quote:
Quote:
But my cousin (the player) didn't say: "I dodge it" or "I parry it." He did just say: "I impale it on my sword!". Which, indeed, is a possibility in such a situation. Many movies show that: the foe throws himself on the hero and this one kill him thanks to a sword or a knife (Willow, The never ending story...). So I was very happy to find a coherent rule which allow that in GURPS:
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#4 | |
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Join Date: Jun 2006
Location: Helmouth, The Netherlands
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#5 |
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Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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#6 | ||
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Join Date: Apr 2005
Location: France
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Quote:
Quote:
__________ All these reasons make me choose the defense against unarmed attack rather than any other rule. I perfectly do agree with the fact that other solutions are possible. Lord Azagthoth could have told my cousin: "Make a dodge roll and, then, a counter attack roll." The Benj could have told him: "Too late! You wasn't prepared to do that: you didn't take the prerequisite wait maneuver... Just try to defend you normally." To my point of view, the defense against an unarmed attack rule was a very simple and coherent way to run this specific situation.
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#8 | |
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Join Date: Apr 2005
Location: France
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Quote:
In my humble opinion, putting a sword between you and a jumping wolf doesn't require much more time than putting it between you and a swung sword. There are two different die rolls but only one move. |
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| Tags |
| martial arts, parry |
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