Re: Stone-Weapon Armor-Divisors and Blunt Trauma
Giving sharp (non-bullet) stone weapons an armor divisor of 0.5 doesn't really work as it often makes adding an edge to a stone weapon a downgrade. I would suggest instead listing a DR against which the point breaks, and treating the weapon as crushing against that DR level and up, possibly only after the hit. For more resolution you could list both a break DR, against which it keeps the cut/imp for the first hit, and a shatter DR against which even the first hit is reduced to cr. Stone bullets might get treated as hollow-points against heavy enough armor to make them shatter, but still lose the base 0.5 armor divisor.
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