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Old 10-20-2010, 09:25 PM   #4
Diomedes
 
Join Date: Mar 2008
Location: Dallas, TX
Default Re: [Spaceships] Calculating Missile Damage

Quote:
Originally Posted by ciaran_skye View Post
So, in the case of the game I'm planning, might this allow fighters to crack large capital ships without nukes? It's late and I'm too lazy/tired to bring up the PDFs and do the math. For what it's worth, I'm planning on allowing the whole genre convention of fighters being significantly faster than capital ships.
Nukes don't take any modifications for relative velocity, since they have to detonate before they collide with the hull, or they won't go off at all.

That said, they're quite powerful enough on their own to ruin even a large warship's day.
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