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Old 10-20-2010, 09:18 PM   #3
panton41
 
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Join Date: Jul 2005
Location: Jeffersonville, Ind.
Default Re: [Spaceships] Calculating Missile Damage

Quote:
Originally Posted by Fred Brackin View Post
Yep. Fast Passes are killers and the more velocity that is involved, the more damage results. I say it's at least as bad as you think it might be.
So, in the case of the game I'm planning, might this allow fighters to crack large capital ships without nukes? It's late and I'm too lazy/tired to bring up the PDFs and do the math. For what it's worth, I'm planning on allowing the whole genre convention of fighters being significantly faster than capital ships.
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