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Join Date: Jul 2005
Location: Jeffersonville, Ind.
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I'm working on a space fighter game and I'm needing a rules clarification on missiles.
Despite reading the rules I'm a bit unclear on how missile damage is calculated. Are the attacker and defender's relative velocity added to the damage the missile does and if so what does that mean in a situation like a Fast Pass or between vehicles with vastly different accelerations? Oh, and to make the question that much more complex does the same rule apply to both Basic and Tactical rules?
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The user formerly known as ciaran_skye. __________________ Quirks: Doesn't proofread forum posts before clicking "Submit". [-1] Quote:
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