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#11 |
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Join Date: Sep 2007
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That's more my concern. It's hard to justify why the PCs have to fight door to door house to house when they could just nuke the place from orbit. Likewise players have a habbit of asking things like "why havn't they nuked us yet?" when the enemy is attacking them. I'd like to have a good answer.
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There is no "i" in team, but there is in Dangerious! |
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#12 | |
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Join Date: Nov 2008
Location: Florida
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Most combat the player's might see is espionage type to shut down orbital defenses. Also, a nuked world has little to capture (& repay the war costs)... Nukes might even be more likely to be set off by the defenders just as the Russians burned their fields durring WWII. Same holds true for pirates... no nukes or you don't get paid! A few well aimed laser shots then it's time to board with a shotgun. |
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#13 | |
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Join Date: Jul 2008
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If you've got good point defense, the enemy can't shell you, so they equally can't nuke you. The modern reason is diplomatic issues with nuke usage. You could have everyone sufficiently antsy about nuclear weapons that they aren't used much. Be hard to justify though. If you're fighting house to house, nukes aren't relevant. You don't need nukes to pretty well annihilate a city or installation. If you wanted to destroy the place, you could smash it with nukes, or with conventional bombs, heavy beam weapons, or hypervelocity kinetic strikes. If you're fighting house to house it should be because you have some objective not achievable by pure destruction. Similarly, so long as the enemy wants something from the place you've holed up other than a smoking crater, they're not going to go all out on any sort of bombardment. (But be careful that your death isn't worth more than everything in the blast radius...) If you break with the hard science a bit, you can have nuclear dampers so they can shell you but can't nuke you.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#14 | |
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On Notice
Join Date: Apr 2007
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To use Traveller for an example, if you are crazy enough to casually nuke a city (to force the planetary leaders to pay ransom..or just for giggles) you have just about guarenteed Big Imperial Fleets to show up and start hunting you down like a dog. Massive bounties, you name it. Even other pirates/terrorists will shoot at you, because now the heat is up to 11. Even Imperial Navy officers don't usually nuke stuff from orbit. Looks bad in the papers and upsets civilians at their tea, don't you know.
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If you think an Apache can't tell right from wrong....wrong him, and see what happens. |
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#15 |
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Join Date: Dec 2006
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Money, that's how.
Space ships aren’t cheap to maintain, especially during a prolonged war. Nuking every enemy ship means that they can’t capture info from their computers, ransom/interrogate the crew, or salvage much of use from the husk. Let your PCs nuke to their hearts content, but make sure they know that this will 1) anger their superiors, 2) deplete their reserves of cash and nukes, and 3) earn them a reputation as nuke-happy bastards with a massive “Wanted: Dead” bounty on their heads. |
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#16 | |
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Join Date: Aug 2004
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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#17 |
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Join Date: Jul 2008
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Except that guns are extremely short ranged in space, but missiles are not. A missile with a sub-munition warhead has potentially unlimited range. A scattergun has an effective range of a few seconds times its muzzle velocity.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#18 | |
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Join Date: Aug 2007
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This is particularly true is you actually _mean_ "hard science". This leads to Transhuman Space and the dual questions of why anyone is devoting this many resources to fighting in space and why there are any flesh and blood humans involved if they are? Of course all the people who keep telling you to look at Traveller are assuming something else. Traveller is "hard" only in that there are no blaster pistols. Indeed, if the PCs have to shoot slugs at the bad guys in personal combat that seems to be exactly what some people have in mind when they say "hard science rpg". At any rate, nuclear dampers are absolutely not hard science. Reactionless thrusters aren't either but they make nukes largely redundant because kinetic energy weapons will be far superior. So maybe you should tell us what you think is "relativley hard science' in your context. For answers of "really hard" you may not logically be able to have "no nukes". You might not be able to logically have many of the usual trappings of "space war" either.
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Fred Brackin |
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#19 |
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"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Honestly, nukes are just one example of the whole problem of space combat in general. You have so much energy at your fingertips you can turn damn near anything into a weapon if you have an engine that can get you from one planet to another.
My suggestions are 1) have the PCs be people who can't afford super fancy weapons. They can barely afford the payments on their beat up old ship. 2) Give them objectives that they want to capture intact. Sure they could drop some rocks on the pirate outpost on planet X from orbit, but they're here to rescue a kidnapped diplomat's daughter. |
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#20 | |
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Join Date: Dec 2007
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Then again, it could just be a matter as simple as your bosses not expecting any resistance. You go down there to garrison some place, you get jumped, and not only do you have to get out of there before you can call in a bombardment, you may not even have orbital elements in place. |
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| Tags |
| future warfare, in space!, nuclear war, space, space setting, spcae, wmds |
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