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Join Date: Sep 2004
Location: Canada
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EDIT May 31, 2011:
The combined Low Tech file, including armor, weapons, and misc: http://www.motoslave.net/gcarepo/view.php?pkgid=94 My Big List of Armor file is up here: http://www.motoslave.net/gcarepo/view.php?pkgid=74 Eric's Smart Location-Generating Armor File is up here: http://www.motoslave.net/gcarepo/view.php?pkgid=75 I've written a little perl script and some feeder files to generate armor according to the tables in Low Tech. They currently do not get colorful location-specific names (no haubergons, no pauldrons) nor respect the guidelines about what locations would be plausibly covered by which type of material. Instead, it generates one item per combination of hit location (from p 102) and material (from pp 111-112). This means that there is a separate item listed for Arms and for shoulders and for upper arms and for elbows and for lower arms. A veritable wealth of procedurally generated options and I TOTALLY understand why SJG didn't print these in the book. Ye frickin gods. 646 individual items of equipment, not counting the helmet variations and whatnot. So yes, you too can have "Cane (Groin)" or "Mail, Fine (Elbows)". I am open to suggestions on better ways to name these, but I don't think there's much we can do before we start splitting away from the tables. They are being put into groups to help people filter through the crapton of options. EDIT: Aaaaand I meant to post this in the GCA forum. Um. Yeah. So next time a mod comes by, this can probably be relocated. :/
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 05-31-2011 at 10:18 AM. |
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| gca, low-tech |
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