Affliction: Knockback
Kromm wrote up the following.
"Crushing Attack 7d (Area Effect, 2 yards, +50%; Double Knockback, +20%; Environmental, Ground Contact, -20%; No Knockback (Accessibility, Only affects distance, not DX roll, -50%), -5%; No Blunt Trauma, -20%; No Wounding, -50%) [27]
Affliction 1 (Area Effect, 2 yards, +50%; Based on DX, +20%; Disadvantage, Paraplegic, +30%; Environmental, Ground Contact, -20%; Fixed Duration, +0%; Malediction 2, +150%; Reduced Duration, 1/200, -45%) [29]
It's up to you to decide which is more useful. The top one is mass-sensitive: High-ST guys won't be affected much; low-ST targets will fall every time. It's also an Innate Attack, so it'll affect objects, not just people. But it needs a roll to hit, meaning it could go wildly off target in the dark or at long range. The bottom one, being an Affliction with Malediction, only targets characters. On the other hand, it affects ST 1,000 guys as surely as ST 1 guys, and it always goes where you stare – the roll is strictly to overcome resistance, not to place the area. In either case, high DX lets the target dance around and resist. "
I want to create something like the second option that is dependant on the ST of the target that will inflict a knockback effect. It will be a magic effect that is capable of throwing around a large wargolem as well as human types. Normally the distance the target is knocked back is directly based on its ST compared to the damage roll. I would preferre it to be a distance of 2d6 hexes and be resisted by DX or HT
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