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#1 | |
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Join Date: Apr 2007
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Quote:
If a player expresses a desire to pick up such a spell and keeps trying to steer the game towards that end... he'd need the perk (again granted free if you feel he earned it through gameplay or make him pay for it with earn CPs if you feel his personal quest inconvenienced the other players). |
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#2 | |||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Quote:
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Ghostdancer |
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#3 |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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I've never had any issue with giving out appropriate Ads, once play starts the fact that a player picked up a $5k weapon from an enemy is way more valuable than that 1 point Perk, UB, Contact, etc., and I rarely worry about those much.
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#4 | |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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What I am trying to grok here is if I should notate Secret Spell [1] plus the Spell [1] on the character sheet. Or just say Spell [1] and be done with it. Since this particular setting has *multiple* characters and games and characters frequently "guest star" in other games...I was doing the former way before, and probably will now but I just want opinions on how folks do this in there games. Ghostdancer Note: Also, for no reason whatsoever. I have Low-Tech now. Mwhahahahahaha!!!! |
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#5 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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#6 |
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Join Date: Apr 2007
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Ditto. For the purpose of point balance alone that's valid (point balance meaning comparing the power level of said character, not making sure all are equal point values - rather the reason you don't record disadvantages gained in play as 0 points on the sheet but instead lower the value).
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#7 |
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Join Date: Jan 2005
Location: Stuttgart, Germany
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Yep, keep the accounting consistent.
__________________
Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion is wishful thinking at its worst. -RAH |
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#8 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Thanks folks! I appreciate the views/insights/opinions very much.
Ghostdancer |
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| magic, perks |
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