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#1 |
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Join Date: Oct 2007
Location: Vermont
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Well, you missed High-Elf (DF 3, page 7).
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My ongoing thread of GURPS versions of DC Comics characters. |
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#2 |
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Join Date: Oct 2007
Location: Vermont
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Personally, I think that a large, strong, smart, and erudite race would be an interesting addition to DF. Perhaps something like the Frost-Giants from the Dark Horse adaptation of Howard's "Frost-Giant's Daughter".
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My ongoing thread of GURPS versions of DC Comics characters. |
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#3 |
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Join Date: Sep 2004
Location: Canada
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Nyaha! Ok, that actually makes me feel a little less befuddled.
Elves are one of the races that "traditionally" attract mental stat bonuses, and I was getting really confused that "not even" the elves got an IQ bonus. Strong, smart and erudite also equates to "expensive" of course (frex those Celestials) but I don't really see a problem with that. Player will have to find the points, or just live without.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#4 | |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Quote:
I just didn't want that stereotype in DF. Instead, I made celestials the Übermenschen . . . because really, if any race is going to be superior to all the others, it ought to be the bastard part-gods.Über-Elf (To get an even 100 points, toss in another perk: Pretend, Portend . . . I'm The One With The Ears: You can carry on in a pretentious way and everybody will think you're making portentious statements about the fate of the world, universe, etc. No matter how cheesy your dialog gets as a player, the GM will politely ignore it for your character and will never give penalties to social interactions or pull the old "If you said it, your character did!" trick.)
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#5 |
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Join Date: Apr 2007
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I usually go with gnomes being the smartest race... they're basically autistic in most of my games... very smart but socially inept.
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#6 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Lots of DF races are "smart" in the sense that they're very, very good and focused at a narrow set of tasks, as represented by an advantage. Dark Ones and Elder-Spawn are savants where creepy, arcane knowledge is concerned. Fauns are ridiculously good musicians. Gnomes are intuitive artificers. And nymphs have an effective +5 to their "social intelligence" score thanks to their racial Charisma. I find this more defining than a generic "I can has smartz?" bonus. Any of these but the nymphs could be fairly described as a tad autistic.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#7 | |
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Join Date: Aug 2005
Location: Denmark
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Quote:
I think it is partly because most of the people I know all hails from D&D background where Int=book-smarts. But I also think the "IQ" tag has a lot to do with it. When people hear IQ they think Intelligence Quotient and the traditional IQ-test that only test mathematic and logic intelligence. It's difficult to understand, or 'remember', for people that IQ also includes social and creative smartness. I oftne have to resist the urge to make IQ more expensive in order to get people to buy Talents instead. *mumble mumble* stupid players. |
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