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Old 10-11-2010, 05:51 PM   #1
sir_pudding
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Default Re: GURPS MA: Leg Grapple technique

Quote:
Originally Posted by sclose1970 View Post
I understand that the technique is not intuitive, but isn't that the purpose of training, to make that which is not necessarily intuitive more "natural".

Is it impossible to transition directly from parry to leg lock, or just exceedingly difficult.

If it is possible, though difficult to attempt, a (possibly large) negative modifier to the parry or leg lock attempt would be reasonable. Does a -4 sound about right?
Why not just use special setup for this?
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Old 10-11-2010, 05:58 PM   #2
Barghaest
 
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Default Re: GURPS MA: Leg Grapple technique

Good point. Put the perk: Special Setup (Judo Parry > Leg Lock) in styles you want to have training reflect making the transition more natural.
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Old 10-12-2010, 10:18 AM   #3
Kromm
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Default Re: GURPS MA: Leg Grapple technique

Quote:
Originally Posted by sir_pudding View Post

Why not just use special setup for this?
This is what I would recommend.



Remember: Leg Grapple will rarely cost points . . . anybody can try it at DX, and few fighters will bother improving it if they have Judo or Wrestling above DX. So cutting it out doesn't make the trick any "cheaper" to learn, just faster to execute. I would say that 1 point for Special Setup (Parry > Leg Lock) – changing the sequence from Parry > Leg Grapple > Leg Lock – would do the trick. Since adding a setup move is a single special drawback in technique design (Martial Arts, p. 91), the nominal point cost of such a move is 1 point, and a perk should cover it. Do note that it isn't without drawbacks . . . you need two hands free (vs. one for Leg Grapple), and your foe can parry (he can only dodge vs. Leg Grapple). You will often desire to use the usual setup to avoid these problems with you initiate contact. Going right to the lock is a bit of a sacrifice move that involves committing both hands and hoping your target isn't good at Aggressive Parry or something.
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