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#1 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
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#2 |
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Join Date: Apr 2007
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Good point. Put the perk: Special Setup (Judo Parry > Leg Lock) in styles you want to have training reflect making the transition more natural.
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#3 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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This is what I would recommend.
— Remember: Leg Grapple will rarely cost points . . . anybody can try it at DX, and few fighters will bother improving it if they have Judo or Wrestling above DX. So cutting it out doesn't make the trick any "cheaper" to learn, just faster to execute. I would say that 1 point for Special Setup (Parry > Leg Lock) – changing the sequence from Parry > Leg Grapple > Leg Lock – would do the trick. Since adding a setup move is a single special drawback in technique design (Martial Arts, p. 91), the nominal point cost of such a move is 1 point, and a perk should cover it. Do note that it isn't without drawbacks . . . you need two hands free (vs. one for Leg Grapple), and your foe can parry (he can only dodge vs. Leg Grapple). You will often desire to use the usual setup to avoid these problems with you initiate contact. Going right to the lock is a bit of a sacrifice move that involves committing both hands and hoping your target isn't good at Aggressive Parry or something.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| grapple, lock, martial arts |
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